AB ios-animation-design
Design and plan iOS animations with structured specs covering transitions, micro-interactions, gesture-driven motion, and loading states. Use when the user asks to plan, design, or spec out animations for an iOS app — including screen transitions, navigation animations, interactive gestures, onboarding flows, or any motion design work. Also use when the user wants animation recommendations or wants to decide between animation approaches before writing code.
As a process B 69/100 · Nearly there — weak spots: result and completion, inputs and preconditions, progress reporting
How to improve
- Your own cases (evals/evals.json, 4–6 real requests with expected answers): the full check would then run those instead of a model-drafted suite.
- A spec.yaml with trigger phrases and assertions — a behaviour contract for CI; `skilltest init` writes a template.
Guard findings · 0
✓ No critical or high findings
Files scanned: 4. Evidence is masked. Grey chips explain why severity was lowered.
Against the Agent Skills spec
✓ No remarks against the Agent Skills spec
Process rating: all ten parameters 69/100
- 0Result and completion. Does not say what the result is
- 0Inputs and preconditions. Does not say what the process needs to start
- 0Progress reporting. Says nothing while it works
- 70When it triggers. States when to use, but not when not to
- 100Tools and files. No external tools needed
- 100Steps. 54 steps
- 100Failures and branches. 2 branches, has a failure section
- 100Consistency. Name and required fields are in place
- 100Execution cost. Instruction body is 2943 tokens
- 100Running it twice. Mutating operations check current state
- medium Safety rules and hard prohibitions inside a skill: they belong in the system prompt, here they protect nothing
Everything here is measured from the skill text rather than judged by a model, so the numbers are checkable. A parameter weighs more when it is a more common reason for the process to stall.
Quality signals
- +5Description has no quoted example phrases that should trigger the skill
- +4Description does not say when NOT to use the skill (false activations)
- +3Output format is not stated: the model decides each time
- -42 reference files, but SKILL.md never points to them: the model will not open them
- +1No license
- +2Single-language instructions
- +3Description length 461: enough signal without eating the budget
- +4Structure: 15 headings
- +3Step-by-step instructions: 54 items
- +4Has examples (2 code blocks)
Quality base 70; lint remarks subtract, signals add up to 100. Result: 80.