SKILLEMALL.ai

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多题材开放世界对话博弈游戏《上下文》(硬科幻政治惊悚/现代都市/军事/悬疑/商战/校园/情感/穿越/修仙九大题材)。当玩家说"开始游戏/继续游戏/新开一档/玩《上下文》"或要求查看状态、存档、退休写史书时使用。agent 担任游戏引擎,玩家以自由文本行动。

ClawHub Agent Skills author: CharlesResearch001 v0.2.0 MIT-0 33 files body ≈ 1 437 tokens Open the sourceclawhub.ai analyzed 35 h ago

多题材开放世界对话博弈游戏《上下文》(硬科幻政治惊悚/现代都市/军事/悬疑/商战/校园/情感/穿越/修仙九大题材)。当玩家说"开始游戏/继续游戏/新开一档/玩《上下文》"或要求查看状态、存档、退休写史书时使用。agent 担任游戏引擎,玩家以自由文本行动。

As a process D 46/100 · Unfinished process — weak spots: result and completion, when it triggers, inputs and preconditions

ProcedureAI and agentstype and topics are labelled automatically from the skill text
JSON
Technical rating
A
90/100
safety, quality, tests
Safety 60%
100
Quality 40%
75
Run on models
none yet
Process rating
D
46/100
Unfinished process
Result and completion w 14
0
Inputs and preconditions w 11
0
Failures and branches w 10
0
the three weakest of ten parameters · all ten

How to improve

  1. Say in the description WHEN to use the skill ("use when…", example requests): that is the agent's main cue.
For the model run — optional
  • Your own cases (evals/evals.json, 4–6 real requests with expected answers): the full check would then run those instead of a model-drafted suite.
  • A spec.yaml with trigger phrases and assertions — a behaviour contract for CI; `skilltest init` writes a template.

Guard findings · 0

✓ No critical or high findings

Files scanned: 33. Evidence is masked. Grey chips explain why severity was lowered.

Against the Agent Skills spec

  • warning description-no-when description does not say WHEN to use the skill (no "use when")

Process rating: all ten parameters 46/100

  • 0Result and completion. Does not say what the result is
  • 0Inputs and preconditions. Does not say what the process needs to start
  • 0Failures and branches. Linear process with no failure handling
  • 0Progress reporting. Says nothing while it works
  • 20When it triggers. No condition that starts the skill
  • 60Tools and files. Uses tools (python) that frontmatter does not declare
  • 100Steps. 35 steps
  • 100Consistency. Name and required fields are in place
  • 100Execution cost. Instruction body is 1437 tokens
  • 100Running it twice. No mutating operations
  • low 10 top-level sections: this looks like several domains in one skill
  • low The response is described with custom markup (3 tags): a typed call is more reliable

Everything here is measured from the skill text rather than judged by a model, so the numbers are checkable. A parameter weighs more when it is a more common reason for the process to stall.

Quality signals

  • +5Description has no quoted example phrases that should trigger the skill
  • +4Description does not say when NOT to use the skill (false activations)
  • +3Output format is not stated: the model decides each time
  • +4No input/output examples
  • +1No license
  • +2Single-language instructions
  • +3Description length 128: enough signal without eating the budget
  • +4Structure: 11 headings
  • +3Step-by-step instructions: 35 items
  • +4Reference files are cited in the instructions (2 of 2)
  • +3All 1 scripts are documented

Quality base 70; lint remarks subtract, signals add up to 100. Result: 75.

External checks

ClawHub: suspicious
This is a disclosed save-file game skill, but its save-slot validation can let game files be written outside the intended saves folder.
LLM: suspicious (high) · 11 Sept 2026