AB game-design-systematizing-empathizing-audit
Evaluate a game, feature, system, UX flow, progression loop, live-ops mechanic, monetization surface, or design concept on two axes: systematizing and empathizing. Use when you want to understand whether a design is structurally logic-driven or emotionally player-attuned, what kind of player personas it is likely to attract or repel, and what practical consequences follow from that positioning without assuming one quadrant is universally best.
As a process B 67/100 · Nearly there — weak spots: when it triggers, inputs and preconditions, progress reporting
How to improve
- Your own cases (evals/evals.json, 4–6 real requests with expected answers): the full check would then run those instead of a model-drafted suite.
- A spec.yaml with trigger phrases and assertions — a behaviour contract for CI; `skilltest init` writes a template.
Guard findings · 0
✓ No critical or high findings
Files scanned: 5. Evidence is masked. Grey chips explain why severity was lowered.
Against the Agent Skills spec
✓ No remarks against the Agent Skills spec
Process rating: all ten parameters 67/100
- 0Inputs and preconditions. Does not say what the process needs to start
- 0Progress reporting. Says nothing while it works
- 20When it triggers. No condition that starts the skill
- 55Failures and branches. 1 branches
- 60Result and completion. Output format stated, no completion criterion
- 100Tools and files. No external tools needed
- 100Steps. 90 steps
- 100Consistency. Name and required fields are in place
- 100Execution cost. Instruction body is 1430 tokens
- 100Running it twice. No mutating operations
Everything here is measured from the skill text rather than judged by a model, so the numbers are checkable. A parameter weighs more when it is a more common reason for the process to stall.
Quality signals
- +5Description has no quoted example phrases that should trigger the skill
- +4Description does not say when NOT to use the skill (false activations)
- +1No license
- +2Single-language instructions
- +3Description length 447: enough signal without eating the budget
- +4Structure: 23 headings
- +3Step-by-step instructions: 90 items
- +3Output format is stated explicitly
- +4Has examples (0 code blocks)
- +4Reference files are cited in the instructions (3 of 3)
Quality base 70; lint remarks subtract, signals add up to 100. Result: 91.