AB unity-developer
Build Unity games with optimized C# scripts, efficient rendering, and proper asset management. Masters Unity 6 LTS, URP/HDRP pipelines, and cross-platform deployment. Handles gameplay systems, UI implementation, and platform optimization. Use PROACTIVELY for Unity performance issues, game mechanics, or cross-platform builds.
Build Unity games with optimized C scripts, efficient rendering, and proper asset management.
As a process B 76/100 · Nearly there — weak spots: failures and branches, running it twice, progress reporting
How to improve
- Your own cases (evals/evals.json, 4–6 real requests with expected answers): the full check would then run those instead of a model-drafted suite.
- A spec.yaml with trigger phrases and assertions — a behaviour contract for CI; `skilltest init` writes a template.
Guard findings · 0
✓ No critical or high findings
Files scanned: 1. Evidence is masked. Grey chips explain why severity was lowered.
Against the Agent Skills spec
✓ No remarks against the Agent Skills spec
Process rating: all ten parameters 76/100
- 0Failures and branches. Linear process with no failure handling
- 0Progress reporting. Says nothing while it works
- 30Running it twice. 9 mutating operations with no state check
- 50When it triggers. No condition that starts the skill
- 70Inputs and preconditions. Inputs and preconditions are listed
- 100Tools and files. No external tools needed
- 100Steps. 164 steps
- 100Result and completion. Output format and completion criterion are stated
- 100Consistency. Name and required fields are in place
- 100Execution cost. Instruction body is 2617 tokens
Everything here is measured from the skill text rather than judged by a model, so the numbers are checkable. A parameter weighs more when it is a more common reason for the process to stall.
Quality signals
- +5Description has no quoted example phrases that should trigger the skill
- +4Description does not say when NOT to use the skill (false activations)
- +1No license
- +2Single-language instructions
- +3Description length 326: enough signal without eating the budget
- +4Structure: 24 headings
- +3Step-by-step instructions: 164 items
- +3Output format is stated explicitly
- +4Has examples (0 code blocks)
Quality base 70; lint remarks subtract, signals add up to 100. Result: 87.